10€ for this game is perfectly reasonable, the price for any single AAA single player game for 3 years worth of club access is fine, too. Yup, very much sums up my thoughts on it. The game itself is fun, I like the car mechanics and new blocks, and look forward to some good community content (and rewards for community contributors) so I am not willing to throw the towel in after 3 hrs.īut I am still holding expectations and will be sorely disappointed if they don't come to the table with something substantial. If they do not, then I will be pissed off.
What I was hoping for (and still am) is that they will set up some kick ass tournaments, livestreams, events, real-world rewards etc, so I am willing to forgive bugs that can be fixed, maps that will be expanded on, and subscription models they can tweak - as long as they fulfil their promise to build this into an actual esport platform and actually invest back into it then I will be happy. Regarding the pricing model, I can see the issue some might have with it, for me it was cheap for me to buy, I play a lot of games and probably spend about the same amount that 3 years club access costs every couple of months for some game or another, but I can see how that isn't in everyone's budget. In all honesty I am probably going to go back to grinding turbo for a bit as I want to finish getting all trackmasters (I played a lot of online rooms for the past couple of years instead of solo campaign so I'm late to the party). I would say though I enjoy turbo maps much more than these defaults, out of all the trackmania franchises turbo just feels the most polished (if only they improved the social aspects of it, map sharing and discovery, in-game records tables, etc it would be perfect). So far I found the maps challenging and already am coming to grips with new surfaces etc, I figure philosophically the problem is never with a map it's with my own skill. With the maps I don't have an opinion yet. I had an annoying issue with my club access not working until I restarted a few times but this seems more like an ubisoft issue than the game itself. Soundtrack I don't mind, and I end up turning it off anyway so I can play spotify in the background for any game like this. The UI feels clunky, like I couldn't get to the season 1 maps directly, I had to go through some deeper menu to find the 2020 folder and load it individually, because the big button on the main screen gave me a list of tracks I couldn't access no matter how many times I clicked. I'm sorry but for that much time for them developing this game, IT JUST SUCKS!īring back the good TM stadium F2P feel and I'm actually willing to pay for it but don't ask money for customizing your car on A YEARLY basis! I thought EA would be the first company to release a "free" game where you have to buy every basic function on its own but Nadeo came first. This turned from "might be a good game" to a cash making cow. A game thats not even half of TM Turbo, charges you 30€ A YEAR to do basic TM stuff. Wanna play more tracks? Pay 10€ wanna do something basic like customising your car, or join a club? Pay 30€ for ONLY ONE YEAR.
#TRACKMANIA 2 STADIUM BEST FULLSPEED TRACK FOR FREE#
But now you get 20 developer maps for free thats it. It was great, had a huge amount of tracks, online. The biggest point: The payment system sucks! I don't mind spending like 40€ for a TrackMania Game like Turbo. Ranging from Game crashes, not connecting to online, maps not loading.- Some of the maps are just designed awful- Already hacker online that can "drive" any time they want For a "refresh" of track mania stadium the menus just look shit.- Soundtrack of the game is annoying- Tons of bugs. I've been playing this game for 2.5h now and just unistalled it.