It will smoothly incorporate any precomp or real-time animation, no matter the modeling style or the animation technique.It is fully automatic, contrary to semi-automatic rigging (often called auto rigging) tools which must be manually set up.It is also compatible with any animation approach (keyframes, MoCap, video tracking, etc.) and retargeting software.
![]() ![]() It preserves the users topology and fits perfectly within any 3D pipeline. Face Rig Online Free To AdjustYoure free to adjust the expressions on the blendshape nodes, on the mapped controllers or on the bones driving separated elements. Facial Rig on Demand can be included directly into your character pipeline and wont require any further adjustment on your end. You will then automatically get it back within 24 hours fully rigged, with the complete set of blendshapes, directly transferred onto your mesh and perfectly adapted to the morphology of your character. By choosing the Maya FBX export, you receive the rig for Maya but also a FBX export whoses blendshapes combines all heads elements ( face, eyes balls, eyelashes, gums, teeth, tongue) empowering you to drive your animation in Unity or Unreal without the Maya rigs controllers. If you want to send a full body character, please contact us in advance so that we can ensure that everything is compatible. By choosing the Maya FBX export, you receive the rig for Maya but also a FBX exportu00a0whosesu00a0blendshapes combines all heads elements ( face, eyes balls, eyelashes, gums, teeth, tongue) empowering you to drive your animation in Unity or Unreal without the Maya rigs controllers.u00a0 n What should I upload if I want to use Polywinks Facial Rig on Demand n A 3D head model with a neutral pose (eyes open and mouth shut) and two additional elements: eyes and inner mouth (teeth, gum, tongue). Different geometries should not be combined in one mesh.,descriptionshort: Automatic Face Rigging n Facial Rig on Demand automatically generates a FACS-based facial rigging with up to 236 blendshapes. It is perfectly adapted to the specific topology and morphology of any 3D character, whether itu2019s a scanned head, a photorealistic 3D model or a cartoonish character.
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